Joe Formica
Joe Formica
Beat The Bomb
What is Beat The Bomb?
Beat The Bomb is an immersive, team-based gaming experience where players work together to disarm a paint bomb by completing various high-tech challenges. It’s got elements of escape rooms, video games, and live-action entertainment.
It's challenging, exciting, and really, really, really fun.
Since its launch, it has become a go-to spot for team-building events, parties, and more. It's been featured all over the place, from Good Morning America to Real Housewives of Atlanta.
My Role
Lead User Experience Designer
🔑
Key Skills
Interaction Design
Product Management
UI Design
Process Design
Prototyping
UI Animation
Developer Collaboration
Qualitative Research
Long Story Short -
A team of 5 walked into an empty warehouse space in Brooklyn. Through creativity, persistence, and a lot of trial & error, we designed one of the most popular and successful escape-room style experiences in the world.
I led the design of digital and physical games, ran testing & research, and helped turn a bunch of great (but siloed) ideas into an amazing cohesive experience.
What I Did
I led the design of both individual components, and the overall experience. This involved a bit of everything, from designing and prototyping the games to coordinating playtests and testing phases with volunteers.
I worked closely with game designers, programmers, and hardware specialists who handled things like lasers, Arduinos, sensors, and other physical aspects of the experience.
While everyone (including myself) was working on their areas of expertise, I was making sure that it would all work together to create a cohesive experience for players.
Prototyping & UI Animation
I specialized in bringing new concepts and game elements to life for rapid testing & improvements.
Initial Concept & Outline
Preliminary Prototypes
Functional Prototypes for Playtesting & Feedback
The Real Deal.
Leading Design & Development Operations
I created processes to make sure that development stayed on track, and that the members of our team, and their individual projects worked together to create an amazing start-to-finish experience.
I created standardized templates and processes to submit, test, and review new game components or updates
I worked with our team to outline and track the progress of individual mini-games within the physical space, and how they would work together to create a more cohesive experience.
Qualitative Research Studies
I led all research efforts to test and improve the experience as efficiently as possible. Mostly, I was standardizing the recruitment process for playtesters, and designing/facilitating interviews afterwards to get valuable feedback from players.
I created processes to recruit testers, facilitate playtests, and collect feedback on the experience efficiently
Some of our most important metrics revolved around how challenging and fun it was compared to player’s prior expectations
Biggest Product Challenge
Unlike typical UX projects focused on usability and functionality, this project was all about making something fun and immersive for players.
It was a new kind of challenge to balance the game’s difficulty, pace, and timing - all while making sure it was exciting and engaging throughout.
Lessons Learned
The biggest lesson I learned was how even the smallest interaction details can make or break the experience.
Minor adjustments to animations, interactions, and game pacing had a big impact on the overall experience. These small tweaks helped turn the game from a disjointed "bunch" of mini-games into a smooth, fast-paced, and cohesive experience for players.
I’m most proud of
I’m most proud of seeing Beat The Bomb evolve from a rough prototype in a rented warehouse in Brooklyn to a polished, massively popular experience.
We started with a very basic setup, and through many iterations and improvements, we created something that people love. Many elements from our original version are still in use today and creating memorable experiences for people everyday.